WebGetKeyDown() tells us if the user pressed the key down during the last Update() function. This allows us to react during the frame where the button has been pressed, without reacting in the same way for each consecutive frame where the key is still being pressed.. This makes things a bit more tricky, trying to perform the same check in an OnTriggerStay() … WebC# 不通过团结来攻击的性格,c#,unity3d,C#,Unity3d,因此,我使用SpriteFactory构建了一个攻击,只想将键盘字母A指定为默认攻击。我使用GetKeyUp的唯一目的是让角色攻击一次,而不是像循环一样多次,即GetKeyDown。
Unity 报错【已解决】:ArgumentException: Input ... - CSDN博客
http://duoduokou.com/csharp/16890213293232220823.html Web3 .Reading key press with Input.GetKeyUp: This is the exact opposite of Input.GetKeyDown. It is used to detect when key-press is released/lifted. Just like Input.GetKeyDown, it returns true only once. For example, you can enable light when key is held down with Input.GetKeyDown then disable the light when key is released with … how do baby girls get yeast infections
ぬいぐるみ on Twitter: "if (Input.anyKeyDown && !Input.GetKeyDown…
http://duoduokou.com/csharp/17906651598381760838.html WebInput .GetKeyDown Other Versions Leave feedback public static bool GetKeyDown (string name ); Description Returns true during the frame the user starts pressing down the key identified by name. You need to call this function from the Update function, since the state gets reset each frame. WebC# list of string name for Input.GetKey (string name) - Unity Answers #pragma strict private var keys : String[] = [ "backspace", "delete", "tab", "clear", "return", "pause", "escape", "space", "up", "down", "right", "left", "insert", "home", "end", "page up", "page down", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12", how do baby ducks eat