WebNov 27, 2016 · public class mouseMover : MonoBehaviour { public Transform target; public float speed; void Update () { if (Input.GetAxis ("Mouse ScrollWheel") 0) { float scroll = Input.GetAxis ("Mouse ScrollWheel"); transform.LookAt (target); transform.Translate (0, 0, scroll * speed, Space.World); } } } … WebFeb 16, 2024 · Code: if (Input.GetAxis ("Mouse ScrollWheel") < 0f) { this.m_placeRotation--; } if (Input.GetAxis ("Mouse ScrollWheel") > 0f) { this.m_placeRotation++; } Either replace those 2 or add next to them if (Input.GetKey (KeyCode.LeftAlt)) { this.m_placeRotation--; } if (Input.GetKey (KeyCode.RightAlt)) { this.m_placeRotation++; }
Unity - Scripting API: Input.mouseScrollDelta
WebDec 7, 2015 · 1) Create sphere - Name: "Camera Orbit" - Add material: Transparent (Alpha = 0) - As scale as you want - Rotation: (0,0,0.1f) 2) Add the camera as a "child" to Camera Orbit's surface. Position = (0, "y = camera orbit scale ",0) Rotation = (90,0,0) 3) Create empty GameObject - Name: Input Control. InputControl.cs: WebOct 10, 2024 · 31,927 Steps to success: 1. identify how to read the scroll wheel... test it by reading the values each frame and displaying them with Debug.Log () 2. identify how your camera is offset back... this could be done many ways, but you know how you're doing it. It might also be handled by orthographicSize if it is an ortho camera. efile last years taxes
C# with Unity 3D: How do I make a camera move around an …
Webunity通过脚本实现漫游功能 wasd控制玩家移动,空格跳跃,鼠标控制视野旋转,滑轮控制镜头伸缩 WebMar 17, 2024 · Its kind of wonky, but you can also do something like this if you want to go the extension route. Code (CSharp): using UnityEngine; using Cinemachine; [ ExecuteInEditMode] [ SaveDuringPlay] [ AddComponentMenu ("")] // Hide in menu. public class CinemachineOrbitalZoom : CinemachineExtension. Web1 前言 Input 是 Unity3D 中用于人机交互的工具类,用户可以调用其 GetKey、GetMousePosition、GetMouseButton、GetAxis、GetButton 等方法获取键盘和鼠标的状态信息,再通过这些状态信息控制游戏对象,从而实现… efile king county wa