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Web大部分的Pass 都需要数据的子集. 一般只有Translucency、Bass pass 需要用到自定义的Material/shader. Casting shadows,完全不需要任何材质. Post process,完全不需要任何 … WebSep 24, 2024 · The cool thing about the above video is that I was seeinga slightly modified version of the passthrough, with the colored edges enabled. So in my “city-scale” AR experience, I had both virtual elements, and a modified vision of reality.Imagine pairing it with the synesthetic Beat Reality experiment I showcased some days ago: I could go … WebUnreal在编辑器中没有Pass的概念,我们在做一些诸如描边这类的 效果又需要添加Pass,这样我们就有了需要添加自定义Pass的需求了。在开始工作前有必要了解一下UE的大致渲 … reformed discord servers